![]() ![]() When considering what types of weapons ought to be in the game, I made my choices based on hundreds of hours of playing with people of varying skill levels at all difficulties. This weapon would bridge the gap between semi-auto and full-auto by being a mix of the best of both worlds (balanced by the high weight). On the other hand, I see other newer players (or lower perk level) full-auto with those weapons and miss most of their shots. I see many players who have a hard time controlling Scar-H or STG-44 recoil with semi-auto only which lowers their TTK for large zeds too much. I suggest this set of statistics because it would be unique and also provide less experienced players with a controllable, yet unique weapon from swat's arsenal. The minigun and Stoner have far higher ROF but far lower damage. The Scar-H has far less ammo capacity which makes it hard to use against fleshpounds. The STG-44 has far less controllability due to weight. This is a niche that is not yet occupied by any weapon in the commando's arsenal. It should be able to kill a Fleshpound in a single mag reliably, but the fire rate should be slow enough to allow the fleshpound to enrage and attack before it dies to headshots. ![]() It should be able to deal with Scrakes reliably but have a slower TTK than the Scar-H. This would be a heavy weapon on par with the Stoner and Minigun 9 or 10 weight. A pan-fed machine gun would be faster to reload and have an ammo pool of 47 which is in between the Stoner and the 30 round rifles. Reason: In higher difficulties, the Stoner runs into the problem of long reloads with only slightly above-average firing uptime when compared to high damage semi-auto rifles. I feel that the M1 carbine would fill a different niche for two polar opposite classes.įunction: Higher damage, slower fire rate lmg. It would have higher damage than the other smgs but a lower time to kill due to other smg's having full-auto fire (I know the M1 carbine can full-auto in real life, and it could just be far less controllable in full-auto meaning it would be pretty bad aside from point-blank panic firing). For swat, this weapon would be the most accurate weapon it has access to allowing it to mimic the long range killing capacities of a commando using semi-auto. It would have a hard time against large zeds though. If this weapon were 4 or 5 weight, it would be a better complement to the Railgun than the Win94 or the 500 Magnum due to it being better suited for headshotting trash enemies rather than overkilling or bodyshotting them. Reason: Sharpshooter has problems dealing with trash when using a Railgun. I feel this weapon would have a unique niche almost as a precision weapon for Demo where it is also good for killing a point blank enemy while still hitting farther enemies as the projectile travels through close range enemies and explodes farther away with a low risk of self-damage.įunction: Lower damage, lower weight, secondary trash clear for sharpshooter, and a longer range semi-auto option for swat. The problem I see currently with Demo weapons is that they are either almost useless at close range (RPG, all grenade launchers) or only useable at close range (kaboomstick and hx-25) with the exception of the M16 M203. Once the shell has passed a certain distance (within 5-10 meters) it will lose the penetration power and become primed to explode in a smaller radius than an M203 or M79 but slightly more radius than a seeker six. Reason: This weapon could have a mechanic where the shells will have penetration power at close range. It should be for trash clear and maybe a scrake with good aim.įunction: Accurate longer-range fire with a smaller blast radius while not being a detriment at close range. The downside of it should not be capable of shredding a fleshpound reliably in one magazine. It would fill a niche that no other weapon occupies yet. I see a lot of less experienced players struggle with the high recoil of the Glock and feel that a tradeoff of not being able to dual wield a stocked pistol would be fair in exchange for a gunslinger to have a less aim reliant weapon at close range. A fully automatic pistol would definitely stand out if it had the recoil of an smg. Reason: After using the Glock 18c for Gunslinger, the recoil made it pretty unbearable to use if you didn't practice with the gun for a while. Perk: Gunslinger / Secondary Sharpshooterįunction: Full Auto weapon for gunslinger and maybe secondary weapon for sharpshooter. Weapon: Mauser Broomhandle (Or any other full-auto pistol with a stock).
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